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http://www.skotos.net/articles/ELEMENTS.shtml

From the site:

Setting, character, plot, backstory, and detail are the core elements required to tell stories – in books, movies, or games. Kimberly Appelcline, a Creative Writing graduate student at SFSU, explores these topics and offers advice on how to tell good stories in this instructional series.

I had a hard time deciding whether to call this site “Game Storytelling” or “Narrative Design”. I think both capture what I want to talk about here, but one seems to focus on writing for games, while the other seems to mean telling a story which happens to be in a game. I think both of these activities are valuable and part of what I want to get at here.

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